public void Complete() { }
The game is functional (haha get it?) but nowhere near done. Trading, growing, and all the essential parts of the game are in, but there is much more to be done. Next up, I'm going to work a little more on balancing and adding new plants.
Because this post is pretty short, I'm going to give a short description on how plants are made!
The above is an example of the data that is needed for a plant to be valid (Mental note: make the program not crash when loading invalid plants...)
The first item is the name of the plant, followed by the name of the plant's "seed". The seed is both what is planted to create more, as well as what is bought and sold. Next comes the yield size. This number is the average number of seeds you'll get from a harvest.
After that is the growth factor. This is the average amount of growth per day. After that is the average value for sale and purchase, respectively.
Finally, there's the description, which, as you might guess, describes the crop.
Come to think of it, that's rally not as complicated as I initially thought. Oh, well.
UNTIL NEXT TIME, ON: NINJASHEEP<>


