My first project (on this blog, at least) is a farming game! It will start out extremely rudimentary. I am going to be making it in Windows Forms in C#.
The main menu will have a list box that will contain all of his/her plants, as well as their growth state. I think I will also have another one with their inventory.
The most important part of the program will be the trading window. The in-game currency will be coins, but the player will also have access to item for item trades as well. One of the major parts of the game is getting "trade loops" where you can basically get an infinite amount of something assuming the trade never closes. Of course, trades WILL eventually close after a certain period of time, but I think there will be a mechanic to "buy" more trade options in an effort to create more loops (I may call this something like "upgrading the market" or something).
The game will be turn-based in that you will press a "sleep" button at the end of each day. This will randomize the trades and unlock new ones. It will also have the plants grow.
There will be no real end of the game. The goal will be to prosper, so to speak, bu there isn't going to be a point where you can't keep playing.
Hopefully, in the future, I will make a way to mod it. I think it will read .txt files and compile the data to create a new plant or animal or something.
More posts to come once I actually make PROGRESS!
No comments:
Post a Comment